With Saros, Housemarque makes a case for doing next-gen games differently
It is generally frowned upon to care too much about appearances. We have a lot of little aphorisms discouraging this - books and their covers, beauty being skin deep, style over substance, that sort of thing. Vanity is a risk. Should one put a disproportionate effort into how a thing looks, then said work may […]
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GamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingEntertainmentCloseEntertainmentPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All EntertainmentReportCloseReportPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All ReportWith Saros, Housemarque makes a case for doing next-gen games differently‘Realism is not interesting to pursue,’ and other lessons from the PlayStation studio.by Joshua RiveraCloseJoshua RiveraPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Joshua RiveraApr 30, 2026, 7:00 PM UTCLinkShareGift Image: Sony Interactive…
Excerpt limited to ~120 words for fair-use compliance. The full article is at The Verge.