Wipeout Clone Runs Native on ESP32-S3
A developer is creating a clone of the classic game Wipeout that runs natively on the ESP32-S3 microcontroller. This project showcases the capabilities of the ESP32-S3, which features a 32-bit RISC processor and can achieve impressive performance metrics. The demo includes three computer players and runs at 60 frames per second, demonstrating the potential of microcontrollers in gaming.
- ▪The ESP32-S3 is a 32-bit RISC processor capable of about 300 MIPS.
- ▪The Wipeout clone runs at 60 frames per second, which is double the original game's performance.
- ▪The developer is considering sharing the source code for the underlying 3D engine under an open license.
Opening excerpt (first ~120 words) tap to expand
Wipeout Clone Runs Native On ESP32-S3 9 Comments by: Tyler August April 29, 2026 Title: Copy Short Link: Copy Psygnosis’s 1995 game Wipeout is remembered for two things: being one of the greatest games of all time, and taking advantage of the then-new PlayStation’s capacity for 3D graphics. The ESP32-S3 might not be your first choice to replace Sony’s iconic console, but [Michael Biggins] a.k.a. [PhonicUK] is working on doing just that, with his own clone of Wipeout on the Expressif MCU. It’s actually not that crazy when you think about it. The PlayStation had a 32-bit RISC processor, and the ESP32-S3 is a 32-bit RISC processor.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Hackaday.