Why We Abandoned Java for Our Treasure Hunt Engine and Embraced the Complexity of Rust
The team transitioned from a Java-based treasure hunt engine to Rust due to performance issues. Despite initial hesitations, the switch resulted in significantly improved latency and reduced memory usage. The decision was driven by the need for better handling of concurrent players and a smoother gaming experience.
- ▪The Java implementation struggled with latency averaging around 500ms.
- ▪After switching to Rust, latency dropped to an average of 20ms.
- ▪The new engine used up to 30% less RAM compared to the Java version.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3942594) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } pretty ncube Posted on May 30 Why We Abandoned Java for Our Treasure Hunt Engine and Embraced the Complexity of Rust #webdev #programming #rust #performance The Problem We Were Actually Solving I still remember the day our team realized that our Java-based treasure hunt engine was not going to cut it. We were building a massive online game with a custom engine, and performance was a major concern.
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