When I Realized We Were Throwing Away Half Our Engine's Potential
The article discusses the challenges faced in optimizing a rules engine for speed and configurability. Initially, a monolithic approach led to performance issues, prompting a rewrite using Rust. The new implementation significantly improved latency and system performance, highlighting the importance of prioritizing configurability in design.
- ▪The initial design of the rules engine prioritized speed over configurability, leading to complications.
- ▪A monolithic implementation resulted in a 50% increase in latency and performance degradation.
- ▪Rewriting the engine in Rust led to a 90% reduction in latency and improved overall system performance.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3942594) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } pretty ncube Posted on May 22 When I Realized We Were Throwing Away Half Our Engine's Potential #webdev #programming #rust #performance The Problem We Were Actually Solving As I dug deeper into the requirements, I realized that we were trying to optimize for speed and responsiveness at the expense of something far more critical: configurability. Our initial design assumed that the rules engine would be fixed, and any changes would be manually implemented by a core team member.
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