What I've Learned (So Far) Building Online Mini Games with Elixir and Swift
The article discusses the author's experience building Migo Games, a social arcade, using Elixir and Swift. The author highlights the advantages of using AI in coding and the benefits of Elixir's architecture for scaling. They also express their appreciation for the performance of native applications compared to web versions.
- ▪Migo Games is available on the App Store for Mac and iOS, as well as on the web.
- ▪The tech stack includes Elixir on Phoenix and Swift with SpriteKit, running on Fly.io with a managed Postgres database.
- ▪The author emphasizes the importance of understanding design in AI coding and notes the lean binary size of the app.
Opening excerpt (first ~120 words) tap to expand
24 May 2026 My most recent side project is a little social arcade called Migo Games. You can check it out on the App Store for Mac and iOS. You can also play one of the games on the web at migo.games. It goes without saying that a lot has changed in the age of AI coding. I really can’t say I wrote any of the code. Keep in mind the date of publication of this post as well. Whatever I say about AI is likely to be out of date within weeks or months. I do read the code, well, mostly. I certainly understand its design. I think that’s still really important with AI. The tech stack of Migo Games is Elixir on Phoenix and Swift with SpriteKit. That’s really it. The back end runs on Fly.io. It’s got a managed Postgres database on Crunchy Bridge.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Calvin Flegal.