We Talk Toys, Music, and Earth vs. Eternia With the Director of ‘Masters of the Universe’
The director of 'Masters of the Universe,' Travis Knight, discusses the challenges and creative processes behind bringing the franchise to the big screen. He highlights the importance of aligning the film's design with the toy line while ensuring the movie's unique vision is maintained. Knight expresses gratitude for the support from producers and the studio, which he believes is rare in today's film industry.
- ▪Travis Knight has been involved in the project for the last two-and-a-half years.
- ▪The producers had been trying to get the movie made for nearly 18 years with many false starts.
- ▪Knight emphasized the importance of designing the movie based on its needs rather than solely on toy compatibility.
Opening excerpt (first ~120 words) tap to expand
There are a few things you just have to get right when it comes to Masters of the Universe. One is the look. Not only so that it works in the movie, but so that Mattel, which owns the property, can make toys of it. Another is the music. You can’t just have people jumping around in loincloths and skull faces without exactly the right vibe. Thankfully, those are two of the things director Travis Knight got right on…
Excerpt limited to ~120 words for fair-use compliance. The full article is at Gizmodo.