Tree Shaking and Code Splitting in JavaScript
Your 2MB bundle isn't fate. How bundlers merge modules, why tree shaking fails silently, and how to split code so users only load what they need.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3861766) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Ashish Kumar Posted on May 1 • Originally published at renderlog.in Tree Shaking and Code Splitting in JavaScript #performance #bundling #javascript #codesplitting A 2MB gzipped JavaScript bundle is ~7MB for V8 to parse and compile. On a mid-range Android at 3G, that is 12 seconds before a single interaction is possible. Bundle size is not an abstract metric — it is directly proportional to Time to Interactive on real hardware.
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