Three Durability Modes, One WAL: Configurable Guarantees for Different Workloads
Typhon is a new embedded, persistent ACID database engine designed for game servers and real-time simulations. It offers three configurable durability modes that allow users to optimize performance based on workload requirements. Each mode shares the same Write-Ahead Log, enabling flexibility in transaction durability without compromising efficiency.
- ▪Typhon supports three durability modes: Deferred, GroupCommit, and Immediate.
- ▪The database engine is capable of handling different workloads, such as simulation ticks, player actions, and critical transactions.
- ▪Each durability mode has distinct commit latencies and data-at-risk levels, allowing for tailored performance.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3848296) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Loïc Baumann Posted on May 20 • Originally published at nockawa.github.io Three Durability Modes, One WAL: Configurable Guarantees for Different Workloads #csharp #dotnet #database #durability 💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems.
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