The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read'
Clint Hocking, director of Splinter Cell: Chaos Theory, discusses the challenges modern lighting engines pose for stealth games. He argues that realistic lighting makes it difficult for players to discern safe areas from dangerous ones. Hocking suggests that while modern graphics enhance visual fidelity, they complicate the stealth gameplay experience.
- ▪Clint Hocking believes modern lighting engines make stealth games harder to read.
- ▪He notes that the shift to realistic lighting has affected players' ability to assess stealthiness.
- ▪Hocking suggests that creating a pure stealth game with modern graphics would require deep thinking.
Opening excerpt (first ~120 words) tap to expand
Games Sim The director of the best Splinter Cell game reckons that modern lighting engines are making stealth games 'so much harder to read' News By Rick Lane published 23 May 2026 "It gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe, what’s dangerous." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter I love a good game about skulking through the shadows, but it isn't an activity I get to do much in virtual worlds anymore.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at PC Gamer.