Subnautica 2 could become a chilling horror game, if only it would shut up
Subnautica 2 aims to enhance the horror experience of its predecessor by emphasizing the fear of the unknown. However, the game's frequent audio logs and notifications can disrupt the immersive atmosphere. Players find themselves constantly reminded of their survival needs and objectives, which detracts from the sense of isolation intended by the developers.
- ▪Subnautica 2 leans into the horror elements more overtly than the original game.
- ▪The game features an AI helper named NoA that provides constant reminders and objectives.
- ▪Audio logs, while traditionally used to build tension, can break the sense of isolation in Subnautica 2.
Opening excerpt (first ~120 words) tap to expand
Games Survival & Crafting Subnautica 2 Subnautica 2 could become a chilling horror game, if only it would shut up Features By Fraser Brown published 22 May 2026 The abyss should not be this chatty. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Krafton) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter The original Subnautica was secretly a brilliant horror game, so I've been delighted to discover—as I splash around in the abyss—that Subnautica 2 makes the terrors of the deep a lot more overt, really leaning into the fear of the unknown.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at PC Gamer.