Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online
The RMG-K N64 emulator has introduced rollback netcode, enhancing online gameplay for titles like GoldenEye. This new feature significantly reduces input delay, although it currently only supports 1v1 matches. The technology is based on the GekkoNet framework and is expected to improve multiplayer experiences for various classic games.
- ▪The RMG-K N64 emulator has added rollback netcode to improve online play.
- ▪Rollback netcode reduces input delay and minimizes desyncs during gameplay.
- ▪Currently, the rollback feature only supports 1v1 matches, limiting larger multiplayer sessions.
Opening excerpt (first ~120 words) tap to expand
{ "@context": "https://schema.org", "@type": "BreadcrumbList", "itemListElement": [ { "@type": "ListItem", "position": "1", "name": "Home", "item": "https://www.xda-developers.com/" }, { "@type": "ListItem", "position":"2", "name": "Entertainment", "item": "https://www.xda-developers.com/entertainment/" }, { "@type": "ListItem", "position":"3", "name": "Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online", "item": "https://www.xda-developers.com/someone-just-added-rollback-netcode-to-an-n64-emulator-making-goldeneye-actually-playable-online/" } ] } Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online Source: eBay By Simon Batt Published May 18, 2026, 12:56 AM EDT Simon is a Computer Science BSc…
Excerpt limited to ~120 words for fair-use compliance. The full article is at XDA Developers.