Show HN: Building ClueDay, a daily clue-based word-game
Tanya Gupta shares her experience of building a daily clue-based word game called ClueDay. She discusses the impact of AI on product development and the shift from traditional design thinking to a more iterative approach. Gupta emphasizes the benefits of starting with a game project due to its low stakes and the opportunity for creativity.
- ▪Gupta highlights the ease of building high-fidelity prototypes with the help of AI tools.
- ▪She chose to create a game to explore her ideas without the pressure of solving complex problems.
- ▪The building process involved brainstorming with ChatGPT and using an AI-powered no-code builder called Lovable.
Opening excerpt (first ~120 words) tap to expand
If you haven't vibecoded already, build a game. Wrote a LinkedIn post about it, but here's how I built one. (clueday.com now)Tanya GuptaApr 28, 202612ShareClueDayThe PremiseAI has changed a lot about building products. “The traditional design thinking process is dead.” “Anybody can build.” “Prompt engineering is the future.” “We will have billion-dollar solopreneurs.” Irrespective of where you fall on the spectrum of the AI-hype cycle, vibe coding has definitely made it easier to build 0→1 high-fidelity prototypes that can be launched at the click of a button.Quotes and more QuotesI wanted to learn more about popular tools like Lovable and decided to build something I could actually enjoy.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at Hacker News (Newest).