Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level'
Remedy Entertainment has revealed that the concept for Control Resonant's shapeshifting weapon was initially developed for the first Control game. The design aims to ensure that melee combat is engaging and satisfying for players. The game features a faster-paced combat style for the character Dylan, emphasizing movement and verticality in gameplay.
- ▪Control Resonant is the first melee-focused game developed by Remedy Entertainment.
- ▪The shapeshifting weapon was originally planned for the first Control game.
- ▪Dylan's combat style is designed to be fast and brawly, contrasting with Jesse's more tactical approach.
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Gaming Remedy says Control Resonant's shapeshifting weapon was conceptualized for the first game when it considered enabling Jesse's gun to turn into a sword — 'We really needed to make sure that this is something that works and is fun on a very visceral level' News By Demi Williams Contributions from Rob Dwiar published 5 June 2026 Remedy expanded Resonant on an "epic scale" to accommodate Dylan's melee-oriented combat When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at TechRadar.