Pause menus, asset deduplication, end-screen nodes (Devlog #2)
The latest development update from Choice Story Studio highlights several new features and improvements in their tool. Key additions include a pause menu, asset deduplication, and a new end-screen node for story configurations. The team is focused on enhancing performance and usability for creators using consumer-grade machines.
- ▪A pause menu has been added as a second authoring face of the main menu.
- ▪Asset deduplication now prevents duplicate files from being imported, significantly reducing project file counts.
- ▪The new end-screen node allows for multiple configurations for different story endings.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3942134) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Choice Story Studio Posted on May 23 Pause menus, asset deduplication, end-screen nodes (Devlog #2) #showdev #gamedev #indiedev #tutorial Hey again. I want to walk through where the canvas has gotten since then, because a lot of the work has been the unglamorous middle of a tool: the parts that don't really sell anything but that you discover you can't ship without. Pause menus. Asset cleanup. Editor performance.
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