Past Tense: A DragonRuby Sound Installation Built on libpd
Past Tense is an innovative sound installation that combines elements of an idle game with electroacoustic composition. Built on DragonRuby GTK and powered by Pure Data, it allows visitors to interact with ambient sounds in a unique way. The project has been accepted for the ICMC 2026 installation showcase, highlighting its artistic and technical significance.
- ▪Past Tense features tablets that capture and transform ambient sounds in a gallery setting.
- ▪Visitors can interact with the installation by swiping a slider, contributing to an ongoing sound composition.
- ▪The project integrates DragonRuby GTK for game mechanics and Pure Data for audio processing.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 139689) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } julianrubisch Posted on May 19 Past Tense: A DragonRuby Sound Installation Built on libpd #ruby #gamedev #showdev Two to four tablets sit on plinths in a gallery. Each one is listening: a contact mic on the floor, an electromagnetic pickup near the wall, a shortwave radio scanning. A black-hole visualization fills the screen, slowly accreting whatever the room is making. Visitors swipe a circular slider and release short bursts back into the system.
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