Nintendo 64 emulator just implemented rollback netcode for the entire library: 'It was honestly not that hard'
A Nintendo 64 emulator has recently implemented rollback netcode for its entire library, enhancing online multiplayer experiences. This update allows for reduced input delay and fewer desyncs during gameplay. The developer noted that the integration was relatively straightforward, utilizing the GekkoNet framework.
- ▪The RMG-K emulator update was released on May 14, 2026.
- ▪Rollback netcode improves responsiveness in fast-paced multiplayer games.
- ▪The implementation currently supports only two-player sessions.
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Software Nintendo 64 emulator just implemented rollback netcode for the entire library: 'It was honestly not that hard' News By Justin Wagner published 17 May 2026 A smashing idea. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Rare) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter I've always loved the clean simplicity and disgusting combo game on offer in the original Super Smash Bros. but it's hard to actually get a game with other humans together in 2026. The same goes for anything that's most easily played on archaic hardware.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at PC Gamer.