Neo-VECTR's Rift Ascent
Neo-VECTR has launched a new experimental browser game called Rift Ascent. The game features various mechanics such as prestige cycles, upgrades, and procedural audio, and is designed for both local and online multiplayer. It is part of a larger ecosystem developed by TizWildin Entertainment, which includes audio plugins and other tools.
- ▪Rift Ascent is a fast experimental browser game that allows players to jump in and experience gameplay immediately.
- ▪The game includes features like an infinite mode, upgrade economy, and daily challenges with leaderboards.
- ▪It is built on the ARC-Core engine, which ensures every player action is recorded and secured with a SHA-256 receipt.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3931231) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Gary Doman/TizWildin Posted on May 23 Neo-VECTR's Rift Ascent #webdev #programming #gamedev #gamechallenge Rift Ascent Is Live Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make something people could instantly jump into and experience. So here’s Rift Ascent. A fast experimental browser game/project built as part of the larger ecosystem I’ve been developing under TizWildin Entertainment.
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