WeSearch

My Agent Never Said "I Don't Know"

·6 min read · 0 reactions · 0 comments · 7 views
#ai#productmanagement#development#engineering
My Agent Never Said "I Don't Know"
⚡ TL;DR · AI summary

The article discusses the author's experience as a product manager who developed a game AI Agent. It highlights the importance of owning the entire development process and the challenges faced during the project. The author shares specific bugs encountered and the solutions implemented to improve the Agent's performance.

Key facts
Original article
DEV.to (Top)
Read full at DEV.to (Top) →
Opening excerpt (first ~120 words) tap to expand

try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3958787) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Karinabluu Posted on May 29 • Originally published at github.com My Agent Never Said "I Don't Know" #llm #agents #promptengineering #webdev I'm a product manager. I write specs, run reviews, align stakeholders. Last year I got tired of handing things off and waiting. I picked up vibe coding, designed the knowledge base, wrote the Harness, and shipped a working game AI Agent — with help from the engineers I work with.

Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).

Anonymous · no account needed
Share 𝕏 Facebook Reddit LinkedIn Threads WhatsApp Bluesky Mastodon Email

Discussion

0 comments

More from DEV.to (Top)