My Agent Never Said "I Don't Know"
The article discusses the author's experience as a product manager who developed a game AI Agent. It highlights the importance of owning the entire development process and the challenges faced during the project. The author shares specific bugs encountered and the solutions implemented to improve the Agent's performance.
- ▪The author transitioned from traditional product management to a more hands-on approach in AI development.
- ▪Four specific bugs were encountered while building the AI Agent, each with unique challenges and solutions.
- ▪The process emphasized the need for a deep understanding of both product and engineering to effectively bridge the gap between the two.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3958787) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Karinabluu Posted on May 29 • Originally published at github.com My Agent Never Said "I Don't Know" #llm #agents #promptengineering #webdev I'm a product manager. I write specs, run reviews, align stakeholders. Last year I got tired of handing things off and waiting. I picked up vibe coding, designed the knowledge base, wrote the Harness, and shipped a working game AI Agent — with help from the engineers I work with.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).