MMOs are better if classes are imbalanced—you just need to do it on purpose
The article discusses the idea that intentional class imbalance in MMOs can enhance gameplay diversity and player engagement. It uses Final Fantasy 14's potential design shift—such as a Dragoon with a 90% damage reduction—as an example of embracing asymmetry. The author argues that perfect balance has led to homogenization, and controlled imbalance could revitalize class identity and strategic variety.
- ▪Final Fantasy 14 developers are considering a Dragoon class with a 90% damage reduction during a specific ability to promote unique class mechanics.
- ▪The game has been praised for near-perfect class balance, but this has led to criticism over gameplay homogenization.
- ▪Intentional imbalance is presented as a way to differentiate classes and improve long-term player engagement.
- ▪Classic WoW servers remain popular in part due to historically imbalanced but uniquely optimized classes.
- ▪Star Wars: Galaxies is cited as an example where balancing professions contributed to the game's decline.
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Games MMO MMOs are better if classes are imbalanced—you just need to do it on purpose Features By Harvey Randall published 16 May 2026 Perfectly balanced, as all things shouldn't be. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Square Enix) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Terminally Online (Image credit: Future)This is Terminally Online: PC Gamer's very own MMO column.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at PC Gamer.