Marvel Snap Dev Says ‘Painful’ Layoffs Needed To ‘Make Sure We Can Keep Going’
Second Dinner, the developer of Marvel Snap, recently conducted layoffs, including the departure of community manager Griffin Bennett, which sparked concern among players. Ben Brode, a designer at the studio, stated the cuts were difficult but necessary to ensure the company's continued operation. He emphasized that the game's development roadmap remains unchanged and that the team remains committed to supporting Marvel Snap.
- ▪Second Dinner laid off several team members, including community manager Griffin Bennett, in early May 2026.
- ▪Ben Brode explained the layoffs were painful but essential to sustain the company and its game development efforts.
- ▪The March 2026 roadmap for Marvel Snap remains intact despite the recent organizational changes.
- ▪Players have expressed mixed reactions, with some concerned about the game's future and others viewing the downsizing as a normal part of game development cycles.
- ▪Licensing costs for Marvel IP may be increasing as the Marvel film slate ramps up, potentially impacting development budgets.
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Marvel Snap Dev Says ‘Painful’ Layoffs Needed To ‘Make Sure We Can Keep Going’ Designer Ben Brode said the mobile card game's roadmap hasn't changed Card GameLayoffsMarvel SnapMobile By Ethan Gach Published May 2, 2026 | Comments (3) | 𝕏 Copied! Second Dinner Back in March, Marvel Snap maker Second Dinner outlined what it was doing to address player frustrations with the hit mobile card game and its roadmap for future content. Just over a month later, some surprise layoffs have raised questions about just how bad things are for the company founded by ex-Blizzard veterans, including former Hearthstone director Ben Brode. He tried to assuage those fears in a late Friday post on the game’s Discord.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Kotaku.