Introducing the Godot Asset Store
The Godot Asset Store has been launched as a new platform for publishing and acquiring assets, replacing the older Asset Library. This new store integrates with Godot's shared account system and introduces features such as user reviews, analytics for publishers, and multiple download versions. The Asset Library will remain operational but will be deprecated and set to read-only in the near future.
- ▪The Godot Asset Store is now live and fully integrated with Godot 4.7.
- ▪New features include user reviews, analytics for publishers, and the ability to tag assets.
- ▪The Asset Library will continue to run but is considered deprecated and will transition to a read-only state.
Opening excerpt (first ~120 words) tap to expand
Introducing the Godot Asset StoreBy: Emi22 May 2026NewsThe Asset Library has served for many years as the official place to publish and acquire assets, fulfilling a valuable community need. However with the rapid growth of the Godot community and ecosystem, it was time to come up with a new infrastructure.After a couple years of work and a few months of beta testing, we are pleased to introduce the new Godot Asset Store.The Godot Asset StoreThe new Asset Store is live and stable and will be fully integrated in Godot 4.7. The Asset Store leverages Godot’s shared account system, which means that if you have donated to the development fund, participated on the forum or on the developer chat, or voted for showreel candidates, you already have an account.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Godot Engine.