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I Shipped a Bug to Production That Cost Us 3 Hours of Downtime

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I Shipped a Bug to Production That Cost Us 3 Hours of Downtime
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A recent deployment caused three hours of downtime due to a bug introduced by a minor code refactor. The issue stemmed from a race condition that only occurred under concurrent load, which was not accounted for during testing. The incident highlighted several mistakes in the testing process and led to changes in the staging environment to better simulate production conditions.

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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3763937) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Exact Solution Posted on May 21 I Shipped a Bug to Production That Cost Us 3 Hours of Downtime #ai #programming #devops #discuss It was a Tuesday afternoon. Nothing felt different about the deploy. Same process as always. Green tests. Approved PR. Merged to main. Deployed. Seventeen minutes later the alerts started. What Happened We had a background job that processed orders and updated inventory counts across our marketplace.

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