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I Built a 1974 NASA Horror Survival Game Using AI — And It Actually Surprised Mw

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I Built a 1974 NASA Horror Survival Game Using AI — And It Actually Surprised Mw
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The article discusses the creation of a text-based survival game called 'LAST CALL,' set in 1974. Players assume the role of Lieutenant Kira Malone, who must navigate a high-stakes situation on a classified planet. The game incorporates AI to evaluate player decisions, enhancing the experience by encouraging composure under pressure.

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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3824311) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Aditya Mishra Posted on May 19 I Built a 1974 NASA Horror Survival Game Using AI — And It Actually Surprised Mw #medo #ai #gamedev #builtwithmedo 50 crew members. 5 transmissions. Something else on the planet. Play It First Space Survival Game Build a high-stakes, production-grade text-based survival simulation application called "LAST CALL". ### 1. APPLICATION STRUCTURE & PAGESThe appli app-boo0vgcv0g01.appmedo.com Try to get all 50 home. Then come back and read this.

Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).

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