How Tall Tales Got Designed (in Letters)
The article discusses the unique design process of a game called Tall Tales, which began through letters sent to the author's brother during his incarceration. The correspondence included detailed game mechanics and questions, aiming to maintain their relationship through a shared creative project. This approach highlights the blend of personal circumstances and collaborative creativity in game design.
- ▪The author mailed a six-page letter to his brother Steve, who was incarcerated, to discuss the design of a game called Tall Tales.
- ▪The letter outlined various game mechanics, including question types like Fact-or-Fiction and Urban Legends.
- ▪The design process aimed to keep the relationship alive through a shared task, utilizing the unique circumstances of their communication.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3804354) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Stalefish Labs Posted on May 30 • Originally published at stalefishlabs.com How Tall Tales Got Designed (in Letters) #devjournal #mentalhealth #sideprojects #writing In January 2002 I dropped an envelope in the mail addressed to my brother Steve. Even in 2002, mailing a letter to a sibling was unusual — but these weren't usual circumstances, and the address wasn't his usual one.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).