Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often
The author reflects on their experience playing Half-Life: Alyx and the challenges of VR gaming with physical limitations. They express newfound appreciation for the game's streaming capabilities and the immersive environment it offers. The article highlights the contrast between the excitement of gameplay and the discomfort of physical exertion in VR.
- ▪The author has a history of knee issues that affect their ability to enjoy VR gaming.
- ▪They recently rediscovered Half-Life: Alyx and were impressed by the improvements in streaming technology for VR headsets.
- ▪The gameplay involves both terrifying enemies and the need for physical movement to avoid being shot.
Opening excerpt (first ~120 words) tap to expand
Home Features Half-Life: Alyx Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often Bent out of shape Image credit: Rock Paper Shotgun <img alt="Julian Benson avatar" src="https://assetsio.gnwcdn.com/julian-benson-rps-headshot.jpg?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp" style="aspect-ratio: 1" width="2688" height="1512" > Feature by Julian Benson Editorial Director Published on May 22, 2026 Follow Half-Life: Alyx I know I don't have the best knees. My body informed me of this during a drunken dance-off in a Leeds night club when one of them popped out of place and tore a line through the back of my knee cap.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Rock Paper Shotgun.