General Intuition’s $2.3B bet that video games can train AI agents for the real world
As soon as I entered General Intuition’s R&D floor at its New York office, the company’s 31-year-old co-founder and CEO Pim de Witte directed my attention to a monitor perched on a standing desk. Someone appeared to be playing something like Fortnite. “Our agent has been playing for 100 hours straight,” Kent Rollins, the company’s chief product officer, said, beaming.
- ▪As soon as I entered General Intuition’s R&D floor at its New York office, the company’s 31-year-old co-founder and CEO Pim de Witte directed my attention to a monitor perched on a standing desk.
- ▪Someone appeared to be playing something like Fortnite.
- ▪“Our agent has been playing for 100 hours straight,” Kent Rollins, the company’s chief product officer, said, beaming.
Opening excerpt (first ~120 words) tap to expand
As soon as I entered General Intuition’s R&D floor at its New York office, the company’s 31-year-old co-founder and CEO Pim de Witte directed my attention to a monitor perched on a standing desk. Someone appeared to be playing something like Fortnite. It wasn’t a person. “Our agent has been playing for 100 hours straight,” Kent Rollins, the company’s chief product officer, said, beaming. Before I could get absorbed in the spectacle of an AI navigating the game’s virtual environment, I heard the electronic footsteps of a large quadrupedal robot approaching. “The same brain powering the agent playing the game is powering the robot,” de Witte told me.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at TechCrunch.