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GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

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GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation

We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (${\sim}$73,500 $\rightarrow$ ${\sim}$19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types.

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Computer Science > Artificial Intelligence arXiv:2604.23947 (cs) [Submitted on 27 Apr 2026] Title:GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation Authors:Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi, Vivek Gupta View a PDF of the paper titled GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation, by Shiven Agarwal and 4 other authors View PDF HTML (experimental) Abstract:We introduce GameDAI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GameDAI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents (${\sim}$73,500 $\rightarrow$ ${\sim}$19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets attendees generate Bloom's-aligned games from natural language in under 60 seconds, inspect Quality Gate outputs at each pipeline phase, and browse a curated library of 50 games spanning all 15 mechanic types. Subjects: Artificial Intelligence (cs.AI) Cite as: arXiv:2604.23947 [cs.AI] (or arXiv:2604.23947v1 [cs.AI] for this version) https://doi.org/10.48550/arXiv.2604.23947 Focus to learn more arXiv-issued DOI via DataCite (pending registration) Submission history From: Yash Shah [view email] [v1] Mon, 27 Apr 2026 01:51:44 UTC (1,145 KB) Full-text links: Access Paper: View a PDF of the paper titled GAMED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation, by Shiven Agarwal and 4 other authorsView PDFHTML (experimental)TeX Source view license Current browse context: cs.AI < prev | next > new | recent | 2026-04 Change to browse by: cs References & Citations NASA ADSGoogle Scholar Semantic Scholar export BibTeX citation Loading... BibTeX formatted citation × loading... Data provided by: Bookmark Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic…

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