Example of using the GodotIQ MCP with Coding Agent to create video games
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I’ve developed an MCP server for Godot. Most coding agents in Godot today work blindly: they read files but don’t know where the nodes are in space, don’t understand the signals, and don’t see what calls what. Godotiq solves this, giving the agent a true understanding of the 2D/3D scene, the code, and the editor. To test it, I gave it some free assets I found online and a prompt, and let it run for about an hour. It produced a mini twin-stick survivors-style game with waves, bosses, power-up car
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ClaudeAI
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