Creating a Custom Grid Editor tool in Unreal Engine
A game development student has created a custom Upgrade Tree Editor tool for Unreal Engine 5.5.4. This project was undertaken to assist classmates in developing a game during the summer. The editor features various functionalities, including real-time data editing and drag-and-drop operations within a grid.
- ▪The Upgrade Tree Editor was developed as a summer project by a game development student and classmates.
- ▪The tool supports features like one-way connections, real-time data editing, and drag-and-drop operations.
- ▪The student faced challenges with Unreal Engine's Slate syntax while creating a custom layout for the editor.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3951219) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Cami Posted on May 25 Creating a Custom Grid Editor tool in Unreal Engine #gamedev #devex #ue5 #cpp Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blog post, so please know that while I'm proud of what I've made, there are bound to be many a great mistakes and naïve assumptions I made along the way that someone of much greater understanding wouldn't do.
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