Creando un Tetris con JavaScript V: el bucle de juego
The article discusses the creation of a Tetris game using JavaScript, focusing on the game loop. It explains how to implement the game state and manage the falling pieces using an object. Additionally, it covers the use of HTML5 Canvas for rendering the game and handling user input for piece movement.
- ▪The game loop is essential for making the Tetris pieces move and interact within the game.
- ▪An object is created to manage the game's state, including the score, current piece, and canvas.
- ▪HTML5 Canvas is utilized to visually represent the game board and pieces.
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try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 156438) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Baltasar García Perez-Schofield Posted on May 20 Creando un Tetris con JavaScript V: el bucle de juego #spanish #javascript #html #programming JavaScript Tetris (5 Part Series) 1 Creando un Tetris con JavaScript 2 Creando un Tetris con JavaScript II: rotando las piezas 3 Creando un Tetris con JavaScript III: el tablero 4 Creando un Tetris con JavaScript IV: canvas 5 Creando un Tetris con JavaScript V: el bucle de juego En este momento, sabemos que, utilizando el elemento Canvas de…
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