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Characterizing Real-World Bugs in Tile Programs for Automated Bug Detection

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Characterizing Real-World Bugs in Tile Programs for Automated Bug Detection
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A new study investigates code generation bugs in tile-based programming frameworks, which are increasingly used for high-performance GPU kernels. The research identifies 301 specific bugs and categorizes their root causes and symptoms. This work aims to enhance debugging and testing tools for tile-based compiler infrastructures.

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arXiv.org
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Computer Science > Software Engineering arXiv:2605.19652 (cs) [Submitted on 19 May 2026] Title:Characterizing Real-World Bugs in Tile Programs for Automated Bug Detection Authors:Ravishka Rathnasuriya, Zihe Song, Nidhi Majoju, Aaryaa Moharir, Tingxi Li, Wei Yang, Tao Xie View a PDF of the paper titled Characterizing Real-World Bugs in Tile Programs for Automated Bug Detection, by Ravishka Rathnasuriya and 6 other authors View PDF HTML (experimental) Abstract:Tile-based programming frameworks are increasingly adopted to write high-performance GPU kernels in domains such as deep learning and scientific computing.

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