Building a Real-Time WebSocket-Based Chat Server with Rust and WASM
The article provides a tutorial on building a real-time chat server using Rust and WebAssembly. It outlines the necessary components for creating a scalable system, including backend and frontend technologies. Key features include message persistence, basic authentication, and strategies for testing.
- ▪The chat server utilizes Rust for the backend and WebSocket for real-time communication.
- ▪Messages are persisted in a database, allowing for message history retrieval.
- ▪The tutorial covers system design, backend implementation, and deployment considerations.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3468139) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Rizwan Saleem Posted on Jun 3 Building a Real-Time WebSocket-Based Chat Server with Rust and WASM #frontend #webdev Building a Real-Time WebSocket-Based Chat Server with Rust and WASM Building a Real-Time WebSocket-Based Chat Server with Rust and WASM In this tutorial, you’ll build a scalable, real-time chat server using Rust on the backend, WebSocket for bidirectional communication, and WebAssembly (WASM) for a fast, interactive frontend.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).