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15 years later, the Steam dev behind a failed Minecraft killer won't give up

Patricia Hernandez· ·7 min read · 0 reactions · 0 comments · 11 views
#gaming#development#cube-world
15 years later, the Steam dev behind a failed Minecraft killer won't give up
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Cube World, a voxel exploration game developed by Picroma, has struggled to gain traction since its alpha release in 2019. Despite its lack of success and a dwindling player base, developer Wollay continues to work on the game, recently transitioning it to Unreal Engine 5. His dedication to improving Cube World reflects a deep commitment to his vision, even as the gaming community has largely moved on.

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Polygon · Patricia Hernandez
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Follow Followed Like Thread Link copied to clipboard Add us on By Patricia Hernandez Published May 26, 2026, 6:30 PM EDT Feature The internet hyped Cube World to be the ultimate game, but it's never moved past alpha { "@context": "https://schema.org", "@type": "BreadcrumbList", "itemListElement": [ { "@type": "ListItem", "position": "1", "name": "Home", "item": "https://www.polygon.com/" }, { "@type": "ListItem", "position":"2", "name": "Feature", "item": "https://www.polygon.com/features/" }, { "@type": "ListItem", "position":"3", "name": "15 years later, the Steam dev behind a failed Minecraft killer refuses to give up", "item": "https://www.polygon.com/cube-world-steam-minecraft-15-years-later/" } ] } 15 years later, the Steam dev behind a failed Minecraft killer refuses to give up…

Excerpt limited to ~120 words for fair-use compliance. The full article is at Polygon.

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