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007 First Light art director says the limited edition Dualsense controller was inspired by a 'light' theme, not the inside of a gun barrel — 'What we were trying to do with that was reference more how the UI of the game feels'

https://www.techradar.com/author/demi-williams· ·11 min read · 0 reactions · 0 comments · 2 views
#gaming#james bond#playstation#controller design#video games#Rasmus Poulsen#IO Interactive#Sony#PlayStation#007 First Light#Eurogamer
 007 First Light art director says the limited edition Dualsense controller was inspired by a 'light' theme, not the inside of a gun barrel — 'What we were trying to do with that was reference more how the UI of the game feels'
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The art director of 007 First Light, Rasmus Poulsen, clarified that the limited-edition DualSense controller's design was inspired by the game's 'light' theme and user interface, not the inside of a gun barrel as some fans assumed. He emphasized that the straight lines on the controller were intentional and meant to reflect the game's aesthetic rather than replicate the iconic James Bond gun barrel opening. The response comes after online criticism questioning the accuracy of the design in relation to the franchise's visual motifs.

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TechRadar · https://www.techradar.com/author/demi-williams
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Gaming 007 First Light art director says the limited edition Dualsense controller was inspired by a 'light' theme, not the inside of a gun barrel — 'What we were trying to do with that was reference more how the UI of the game feels' News By Demi Williams published 1 May 2026 The design is inspired by the sun When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: PlayStation) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter 007 First Light art director Rasmus Poulsen has responded to the limited-edition Dualsense criticismHe says the design is inspired by the game's UI and…

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